THIS ALIEN SHORE
“Packed with action and imagined worlds
and filled to the brim with sparkling detail”
“A potent metaphor for the toleration of diversity”
NEW YORK TIMES
THE COLDFIRE TRILOGY
“A feast for those who like their fantasies dark”
Celia has reprinted a classic work on human sacrifice and cannibalism, THE BLOOD SACRIFICE COMPLEX. It’s a great resource for world-builders, discussing the reasons such practices appear and what kinds of societies support them, but it was impossible to find a copy of, so she has produced one. The paperback can be ordered from Amazon.
Buy at Amazon
From humorous to dark, witty to lyrical, this collection of eight short stories (plus a few extra treats) showcases the versatile talent of one of the genre’s most creative writers. If you’re not already a fan of C. S. Friedman, you soon will be. And if you’re already a fan, you’ll enjoy reading these rarely-seen shorter works.
Audible is producing an audio version of THIS VIRTUAL NIGHT.
Woo hoo! THIS VIRTUAL NIGHT has been listed as one of Newsweek’s 25 Must-Read Fiction and Non-Fiction Books to Escape the Chaos of 2020. Check out the awesome review:
Harper has just re-released THIS ALIEN SHORE in trade format for the UK/Commonwealth market.
Check out this starred review from Publisher’s Weekly, for THIS VIRTUAL NIGHT:
When deep-space travel altered the genes of the first interstellar colonists, Earth abandoned them. But some of the colonies survived, and a new civilization of mental and physical “Variants” has been established, centered around clusters of space stations known as the outworlds.
Now the unthinkable has happened: a suicide assault has destroyed the life support system of a major waystation. All that is known about the young men responsible is that in their last living moments they were receiving messages from an uninhabited sector of space, and were playing a virtual reality game.
Two unlikely allies have joined forces to investigate the incident: Ru Gaya, a mercenary explorer with a taste for high risk ventures, and game designer Micah Bello, who must find the parties responsible for the attack in order to clear his name. From the corridors of a derelict station lost to madness to an outlaw stronghold in the depths of uncharted space, the two now follow the trail of an enemy who can twist human minds to his purpose, and whose plans could bring about the collapse of outworld civilization.
The dragons were out in force tonight.
Ramiro tried to keep to shadows as he moved, but the narrow stone corridor didn’t offer a lot of cover, and the flickering light from torches set high on the walls kept shadows constantly moving. Which meant that the evasive maneuvers they’d used to avoid the Citadel’s reptilian guards aboveground wouldn’t work here. If any dragons crossed their path while they were down in the labyrinth, the two of them were done for.
“Should be coming up soon,” Van whispered nervously. He glanced down at the crumpled parchment map in his hand. “Any minute now.”
You’ve been saying that for an hour, Ramiro thought.
The labyrinth was ancient, a maze of tunnels whose masonry had been degraded by centuries of rainwater seeping from above; the floor was littered with fragments of fallen brick, making walking treacherous. As they picked their way carefully over the rubble, Ramiro was acutely aware of the tons of earth poised overhead, held at bay by nothing more than rotting mortar and a prayer. How does the gaming program do that? he wondered. The virt software that was controlling his sensory input could add anything to the environment that a person could touch, taste, hear, or see, but what physical experience conjured such a sense of claustrophobia? What tangible sensations translated into dread?